Objects timers

Example showing various usage of objects timers (timers that are stored into instances of objects on the scene, as opposed to scene timers which are stored by the scene).

Features used in this example

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The example uses these features:

  • Standard Conversions
  • Builtin events
  • Mouse and touch
  • Features for all objects
  • Scene management features
  • Variable features
  • Sprite
  • Text object

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