Board walk with raycast

Example showing how to walk on a tile-based arbitrary board using the Raycast condition.

Features used in this example

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The example uses these features:

  • Builtin events
  • Keyboard features
  • Features for all objects
  • Scene management features
  • Variable features
  • Draggable Behavior
  • Linked objects
  • Sprite
  • Text object

Read more about all features and extensions in GDevelop here.

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