Level editor

Example showing a basic level editor, where you can save and load positions of objects put on the scene during the game. Also shows how to use simple functions.

Features used in this example

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The example uses these features:

  • Advanced control features
  • Cameras and layers features
  • Standard Conversions
  • Builtin events
  • Storage
  • Keyboard features
  • Mathematical tools
  • Mouse and touch
  • Features for all objects
  • Scene management features
  • Variable features
  • Draggable Behavior
  • Shape painter
  • Sprite
  • Text object
  • Tiled Sprite Object

Read more about all features and extensions in GDevelop here.

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