Stick objects

Show how to stick objects to others, so that they follow the position, rotation and even changes in size of the object they are stuck to.

Features used in this example

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The example uses these features:

  • Advanced control features
  • Keyboard features
  • Mathematical tools
  • Mouse and touch
  • Features for all objects
  • Scene management features
  • Variable features
  • Sprite
  • Text object

Read more about all features and extensions in GDevelop here.

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