Downhill bike physics demo

Try to cross the finish line as fast as possible without falling over! And remember to pedal safe! Starting with this template, use the Physics Engine to build an advanced simulation of a bike with a person pedaling on it! You will discover how to join objects, apply basic physics behaviors to your scene and change your camera settings to adapt to what's happening during the game.

Features used in this example

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The example uses these features:

  • Advanced control features
  • Cameras and layers features
  • Standard Conversions
  • Builtin events
  • Keyboard features
  • Mathematical tools
  • Mouse and touch
  • Features for all objects
  • Scene management features
  • Text manipulation
  • Time
  • Variable features
  • Window features
  • Device vibration
  • Panel Sprite (9-patch) Object
  • Physics Engine 2.0
  • Shape painter
  • Sprite
  • System information
  • Text object
  • Tiled Sprite Object

Read more about all features and extensions in GDevelop here.

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