Save load

Advanced example showing how to persist data and then reload them from storage (useful to store game progress, or save the state of some objects in a game).

Features used in this example

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The example uses these features:

  • Standard Conversions
  • Storage
  • Mouse and touch
  • Features for all objects
  • Scene management features
  • Variable features
  • Draggable Behavior
  • Sprite
  • Text object

Read more about all features and extensions in GDevelop here.

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