範例和初學者

GDevelop is bundled with 120+ examples and starters to get you quickly started, learn or try a specific feature.

這些是與 GDevelop 綁在一起的範例。很好奇?您可以直接在瀏覽器中打開並試用它們。 GDevelop 快速啟動,您將在幾秒鐘內完成範例。

Text entry object

This example shows how to use the Text Entry object to capture what is typed on the keyboard. It also illustrates how to open the virtual keyboard on mobile devices and capture/display what is typed using an extension. Learn more...

Tabbed menu with layers

Example showing how to create a menu with multiple tabs. Learn more...

Game feel demo

A demo showing how to enhance the "game feel" of your project: VFX, shot trail, ambient sounds and SFX, screenshake, wobble... Learn more...

Rotate toward position

Show how to rotate an object so that it looks toward a specified position on the scene. Learn more...

Marching squares fog of war

Show how to use the "Marching Squares" extension to display a fog of war. Learn more...

Take screenshot

Show how to save a screenshot of the game on the disk (on Windows/macOS/Linux only). Learn more...

Random points in area

Demonstrates how to generate points within a square, circle, and ring (annulus) between two circles. Learn more...

Basic topdown car driving

Show how to create a car that can be controlled by the player. Learn more...

Dialogue tree simple demo

Shows how to set up a dialogue with a character, like in a RPG game, including multiple choices. Learn more...

Particle effects demo

A demo of various high quality particle effects (fire, magic, snow, rune spell...) that you can try and use in your game. Learn more...

P2p networking

A showcase of some multiplayer/networking possibilities using the P2P extension. Learn more...

Lights

Example showing the usage of multiple light objects, setting other objects as light obstacles and using a slight blur effect to soften shadows. Learn more...

Count down timer

Show how to use a variable as a timer and display it on screen like a bomb count down timer. Learn more...

Multi language menu

Show how to translate a menu (titles, buttons) in multiple languages and add an option for the player to choose the language. Learn more...

Top down adventure camera

A top down action adventure/action RPG style camera. Learn more...

Klondike solitaire

Show how to use the "Object Stack" extension to make a Klondike Solitaire card game. Learn more...

Isometric game

An example of a 2D isometric game, showing how to build an isometric world and handle characters movement. Learn more...

Simple space shooter

An older, simple space shooter demo, made without any behaviors from extensions. Prefer taking a look at the Space Shooter starter to learn about useful behaviors and patterns for making your games. Learn more...

Platformer with tilemap

Shows how to create a platformer game with a Tilemap object for designing the level, and invisible objects to mark platforms and ladders. Learn more...

Filesystem create directory

Show how to ask the user for a folder name and create it on the disk. Learn more...

Procedural generation

An example showing how to create a simple top down procedural generation system. Learn more...

Dungeon generator

Shows how to procedurally generate dungeons or cave composed of objects when a scene starts. Learn more...

Platformer

An example of a basic platformer (Mario-like) game. Jump around and collect as many coins as you can! Learn more...

Text fade in out

This shows how to make a text fade in and out on the screen. Learn more...

Change position of object

Show how to move an object by changing its X and Y position. Learn more...

Device orientation compass

This shows how to use the device sensors to create a compass like app. Learn more...

Infinite scrolling background

Learn how to create a background that is scolling infinitely. Learn more...

Firebase example

A twitter-like social network called "Not Twitter" using Firestore, and showcase of some other features of Firebase. Learn more...

Admob

Demonstrate how to show ads from AdMob in your game: banners, interstitial screen or reward videos. Also useful to test that your AdMob account is working properly. Learn more...

Not a vania

This project is meant as a game example or template for a more advanced platformer. This is in the style of older castlevania entries, such as Castlevania 1 or 3. Learn more...

In app purchase

Example showing how to use the In-App Purchase extension in a game to sell items that can be consumable (health pack, extra ammo pack, new lives, etc...) or non consumable products (a ad-free version of your game, a premium version with unlocked levels, etc...). Learn more...

Level selection unlock

Show how to save user progress and progressively unlock levels. Learn more...

Titan souls demo

A demo of a top down game where you have to beat a boss that has multiple attacks. Learn more...

Geometry monster

A hyper casual endless game where you have to collect shapes and avoid bombs, with a progressively increasing difficulty. Learn more...

Rotate with keypress

Basic example showing how to rotate an object. Learn more...

Video player

An example of a complete video player with controls to play/pause, change the volume, jump to a position in the video... Learn more...

Forward camera

A platformer camera that leans toward the direction the player is looking at. Useful to give more visibility to the player when running through a level. Learn more...

Layer effects

An example showing all the layer effects available in GDevelop. Learn more...

Space invaders

A Space Invaders-like game, where you have a turret and shoot on enemies coming from the sky. Learn more...

Platformer room camera

This example shows hows to move camera in between rooms using tweens. Learn more...

Tetris demo

A complete demo of a Tetris game, with all the concepts of modern Tetris such as SRS (Super Rotation System) and ghost piece, with high scores, music, sound effects. Learn more...

Parse json from api

Advanced example where JSON content is fetched from a website and information extracted from it. Learn more...

Magnet

2 scenes showing examples of how to use a magnetic attraction effect. One with a ball attracted by a magnet, one with a player who attracts coins. Learn more...

Snap object to grid

Show how to have objects snapped to grids (from simple rectangular grids to more complex ones like a hexagonal grid). Learn more...

Bbtext object demo

This shows how to change the bbcode text of a BBText object displayed on the screen. Learn more...

Shootalia top down shooter

A simple template to demonstrate how you can make a top-down shooter where you can explore a map and battle enemies. Learn more...

Character selection

Example showing how to remember the character selected by the player and use it in other scenes. Learn more...

Tween test

An example project that tests all Tween extension functionality. Learn more...

Split screen

A split screen multiplayer made in just two events. Learn more...

Center object within another

How to put an object on the center of another Learn more...

Toggle music play sound

Example showing how to play a music and add controls on the screen to pause it, change the volume or mute the sounds totally. Learn more...

Particles explosions

Create explosion effects with the particles engine. Learn more...

Marching squares liquids

Show how to use the "Marching Squares" extension to simulate liquids/blobs. Learn more...

Health bar

The platform example game adapted to add a health bar to the player, that is decreased when the player touches an enemy. Learn more...

Plane and clouds

Show how to randomly generate clouds to create an infinite sky. Learn more...

Exit app

Simple example showing how to close your game. Learn more...

Reset checkpoints

The example is a basic way to save and load checkpoints. Learn more...

Spatial sound

A small game similar to the Lost Woods of The Legend of Zelda Ocarina of Time, that uses spatial sound. Learn more...

Create object with mouseclick

Show how to create an object at the position of the click. Learn more...

Pin object to another

Example showing how to have objects "pinned" to another, meaning that they will move/rotate and follow the object they are pinned too. Learn more...

Random color picker

This shows how to create a grid with random color, and let the player choose one. Learn more...

Rain

Show how to simulate a rain effect by creating several objects. Learn more...

Spider hook

This example shows how to link and create a hook/web between objects and how to draw it. Learn more...

Device orientation ballgame

Example showing how to use the device sensors to move a ball in a maze. Learn more...

Platformer ai

This example shows how to make AI for a platformer Learn more...

Rhythm

Basic example of how to create a music game like Dance Dance Revolution or Friday Night Funkin. Learn more...

Pathfinding

This show how to have an object moving from its position to another automatically avoiding obstacles. Learn more...

Bomb the crate

A basic bomberman like game, where the player can move on the map, drop bombs and destroy crates on the map. Learn more...

Shooting bullets explanation

Basic example showing how to shoot bullets from one or multiple objects at the same time. Learn more...

Z depth

Example where the player can move a character on a map, and the character is displayed behind or in front of other objects according to its position. Learn more...

Change sprite animation

Learn how to change the animation of a Sprite object (useful for animating almost all objects in your game: characters, enemies, items...) Learn more...

Bouncing ball and rope

Simulate a bouncing ball with ropes that can be created to move the ball around anchors. Learn more...

Object gravity

Use the physics engine to simulate an object moving on a small planet. Learn more...

Menu with functions and text effects

How to implement the same menu across multiple scenes using functions and text effects for hover/active states. Learn more...

Reflective surface

A simple scene with reflection on water. Show how to use the Reflection extension. Learn more...

Tic tac toe

An elementary tic-tac-toe example to help you understand variables. Learn more...

Parallax

Shows how to have multiple layers with a parallax effect (where the background layers move slower than the foreground). Learn more...

Pin object to another multiple parents

Example showing how to have objects "pinned" to multiple other objects, meaning that they will move/rotate and follow the object they are pinned too. Learn more...

Turn based fighting

A simple turn based fighting game where the player battles with a bot. Learn more...

Objects timers

Example showing various usage of objects timers (timers that are stored into instances of objects on the scene, as opposed to scene timers which are stored by the scene). Learn more...

Move object in circle

This shows how to make an object move in circle around some point. Learn more...

Animation speed scale

Change the speed of the animation of an object according to its movement speed. Learn more...

Random number or string from a list

Show how to get a random value (string or number) from a list of choices. Learn more...

Board walk with raycast

Example showing how to walk on a tile-based arbitrary board using the Raycast condition. Learn more...

Parallax scrolling

Another example showing how to have multiple layers with a parallax effect (where the background layers move slower than the foreground). Learn more...

Tactical game grid movement

Shows how to move units on an hexagonal grid, like done in some tactical games. Learn more...

Level editor

Example showing a basic level editor, where you can save and load positions of objects put on the scene during the game. Also shows how to use simple functions. Learn more...

Rectangular movement

# Rectangular Movement Example Learn more...

Virtual joystick

Shows how to create a virtual joystick for touch screen devices Learn more...

Breakout

The classic Breakout arcade game adapted in GDevelop. Read the tutorial about it to learn how to make a game like this. Learn more...

Play stop sprite animation

This shows how to pause the animation of a Sprite object. Learn more...

Space shooter

A beautiful, retro side-scrolling shooter where you must defeat incoming enemies with your mecha transforming spaceship. Huge boss included! Learn more...

Open url in browser

This shows how to open a website on the system default browser. Learn more...

Cannon ball with physics

An example showing how to launch a ball from a cannon when using the Physics engine. Learn more...

Type on text effect

This show how to create an effect where a text is progressively typed on the screen. Learn more...

Pairs

Find all matching pairs of cards in this relaxing game. Use tweens to create smooth, natural animations with a few events. Learn more...

Particles various effects

Create various effects with the particles engine. Learn more...

Marching squares platforms painter

Show how to use the "Marching Squares" extension to paint platforms and jump on them. Learn more...

Physics

Example showing various capabilities of the physics engine integrated to GDevelop. Learn more...

Parse json string

Advanced example showing how to extract information from a JSON formatted string. Learn more...

Screen shake

Make the screen shake when some event occurs. Learn more...

Stick objects

Show how to stick objects to others, so that they follow the position, rotation and even changes in size of the object they are stuck to. Learn more...

Object selection

Simple example showing how the engine of GDevelop select objects to be used in conditions and actions. Learn more...

Platformer mystery box

This example shows you how to make a mystery box for a platform game, where players can bang their head to get items. Learn more...

Dialogue tree with yarn

A platformer showing a simple interactive story with dialogues like in RPG games, using the Yarn dialogue tree extension. Learn more...

Bitmap text

A few examples of Bitmap Text usage and their features (wrapping, tint color...). Learn more...

Move object with mouse joint

Show how to use physics engine to move an object around with the mouse and realistic movements. Learn more...

Physics joints demo

A demo of all the joints that can be created using the Physics engine. Learn more...

Custom font

Example showing a text with a custom font applied on it. Learn more...

Tween animations

Examples of how to use a variety of tween animations, including object position, color, opacity, angle, and scale. Learn more...

Multiplayer platformer with gamepads

Example showing how to use the Gamepads extension to read the state of gamepads (or controllers), for 2 players. Learn more...

Customize keys with lastpressedkey

This explains how to remember the last key that was pressed and customize the inputs of your game. Learn more...

Yarnalia

An example of Yarn dialogs, accept quests, custom avatars for NPCs, object picking and locked doors to open for help the princess. Learn more...

Manipulate text object

This shows how to change the text of a Text object displayed on the screen. Learn more...

Downhill bike physics demo

Try to cross the finish line as fast as possible without falling over! And remember to pedal safe! Learn more...

Shoot bullets

Basic example showing how to shoot bullets from an object. Learn more...

Marching squares island generator

Show how to generate top-down islands using the "Marching Squares" and "Noise Generator" extensions. Learn more...

Keyboard practice

A simple game where the player must press the right keys on the keyboard as fast as possible. Learn more...

Move camera to position

This shows how to move the camera to the position of an object on a map. Learn more...

Device vibration

Show how to make the device vibrate. Learn more...

Coyote time

Shows how to use the "Advanced jump" behavior to allow an object to jump shortly after it left a platform (to reduce player frustration in platform games). Learn more...

Car physics

A fun realistic physics based car example Learn more...

Ping pong

A re-creation of the classic pong game Learn more...

Physics joints settings demo

A demo of all the joints, and the way they can be customized, using the Physics engine. Learn more...

Change scale of sprites

Show how to change the scale of a sprite (to make a zoom effect for example). Learn more...

Marching squares qix

Show how to use the "Marching Squares" extension to paint territories. Learn more...

Facebook instant game

Learn how to use the various Facebook Instant Games APIs to get information about the player, share their scores and have a leaderboard! Learn more...

Asteroids

An adptation of the classic arcade game Asteroids with GDevelop. Learn more...

Rotate toward mouse

Show how to rotate an object so that it looks toward the player cursor. Learn more...

Move object back and forth

Use events to move objects back and forth vertically or horizontally. Learn more...

Change sprite color

Learn how to change the color of a Sprite object - useful to achieve effects like invincibility with a blue tint or taking damage with a red effect. Learn more...

Inventory system

Learn how to display an inventory, with object that can be addded or removed, and how to persist it in storage. Learn more...

City builder

Shows how to evaluate the distances between multiple types of objects such as roads or rivers to define rules for city builders. Learn more...

Minesweeper

A simple minesweeper-like game where the player must place flags on suspected mine locations. Learn more...

Marching squares terraforming

Show how to use the "Marching Squares" extension to simulate a landscape (with embossed surfaces) from a top-down viewpoint. Learn more...

Goose bomberman

A bomberman-like game where each player controls a goose. Includes a title screen where you can choose the map and between 2 to 4 players, and bonuses. Learn more...

Save load

Advanced example showing how to persist data and then reload them from storage (useful to store game progress, or save the state of some objects in a game). Learn more...

Buttons

Learn how to make buttons for the menus in your game. Learn more...

Move object with forces

This shows how to use the forces built in GDevelop to move an object. Learn more...

Ragdoll

Example of creating a ragdoll with physics joints. Learn more...

Geodash

A fast paced game where you must jump and avoid obstacles. Learn more...

Sprite fade in out

This shows how to make a sprite fade in and out on the screen. Learn more...

Bim bam

A Bust-a-Move clone to show how to make a match 3 game. Learn more...

Javascript blocks in platformer

This shows how to reproduce the Platformer example using JavaScript code instead of events. Learn more...

Text to speech

Advanced example showing how to use JavaScript and HTML5 api to make a text read by your computer. Learn more...

Drop collect items from storage

Show how to make the player collect objects from boxes on the map. Learn more...

Endless up runner

A game where the player have to jump on platforms and avoid falling down as the screen goes up. With special objects (spring, rocks), score and Game Over handling! Learn more...

Create random object

Show how to create a object randomly picked in a list. Learn more...

Find diagonals

Show how to delete objects that are located at the diagonals of the click of the player in a board game. Learn more...

Unlock items

Show how to save the items unlocked by the user and load them later (when the game is launched again for example, or when starting a saved game). Learn more...

Flappy bird

A clone of the challenging and popular Flappy Bird game, where you control a bird which has to avoid pipes. Learn more...

Multitouch

This show how to create multiple markers when the player touches the screen. Learn more...

Platformer double jump

The Platformer example modified to allow the player to do a double jump. Learn more...

Tilemaps made with tiled editor

Shows different examples of Tilemaps made with the Tiled editor (that can be downloaded on mapeditor.org), including some with animations. Learn more...

Drag camera with mouse

This shows how to allow the user to move on a map with the mouse. Learn more...

Advanced shape based painter

Show how to use Shape Painter objects to create a simple drawing app. Learn more...

Pixel perfect platform game

Very simple example showing the settings to have a pixel-perfect platform game (also applicable to other kind of games). Learn more...

Play music on mobile

This show how to properly launch a music on a game on mobile. Learn more...

Menu with tweens

Shows how to use the tween behavior to animate a game main menu. Learn more...

Betabox basics learning experience

Example level for teaching basic programming skills with extra features and assets. Learn more...

Card system

Show how to use the "Object Stack" extension to make a card system. Learn more...

Pathfinding basics

Simpler example showing how to get started with Pathfinding, to have an object automatically find its way around obstacles. Learn more...

Load image from url

Advanced example showing how to use JavaScript to load an image from an external URL. Learn more...

Racing game

A top-down racing game made using the Physics engine. Learn more...

Raycast debug view

Simple example showing how raycast detects objects. Learn more...

Basic ai with pathfinding

Show how to use pathfinding to make enemies chase the player. Learn more...

Leaderboards

A simple leaderboard made with Firestore queries. Learn more...

Zombie laser

Simple game where the player must use his laser powered gun to destroy zombies running at him. Learn more...

Shoot bullet in parabola

Show how to use various mathematical expressions to move an object following a parabola shape Learn more...

Custom mouse pointer

Learn how to replace the mouse cursor by a custom image. Learn more...

開始使用教學

逐步學習如何使用 GDevelop 或獲取有關特定的功能幫助:wiki 包括含初學者教學與軟體的完整文檔。

Make HTML5 games for Chrome, Firefox, Safari, iOS, Android, Edge and other modern browsers

Game creation, made simple

想像一下,用 GDevelop 發佈您的遊戲。一些教學和範例綁在一起。