In app purchase

Example showing how to use the In-App Purchase extension in a game to sell items that can be consumable (health pack, extra ammo pack, new lives, etc...) or non consumable products (a ad-free version of your game, a premium version with unlocked levels, etc...).

Features used in this example

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The example uses these features:

  • Builtin events
  • Mouse and touch
  • Features for all objects
  • Scene management features
  • Variable features
  • Linked objects
  • Sprite
  • Text object

Read more about all features and extensions in GDevelop here.

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