Geometry monster

A hyper casual endless game where you have to collect shapes and avoid bombs, with a progressively increasing difficulty. Start from this example to create your own catch game! You will learn about collisions, particle emitters, and how to set up a menu.

Features used in this example

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The example uses these features:

  • Advanced control features
  • Audio
  • Standard Conversions
  • Builtin events
  • Keyboard features
  • Mathematical tools
  • Mouse and touch
  • Features for all objects
  • Scene management features
  • Time
  • Variable features
  • Particle system
  • Sprite
  • Text object

Read more about all features and extensions in GDevelop here.

Game creation, made simple

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